AI Insights · Timothy · October 2021
Top 5 Stickman Games Performance in Russia Q3 2021
In Q3 2021, the top 5 Stickman games on a unified platform in Russia showed varied performance metrics in weekly downloads, revenue, and active users.
In Q3 2021, the top 5 Stickman games on a unified platform in Russia exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance during this period.
Stick War: Legacy from Max Games Studios saw a notable fluctuation in its weekly revenue, peaking at approximately $1.1K in the week of August 9 before declining to around $462 by the end of September. Weekly downloads displayed a slight downward trend, starting at around 29.5K at the beginning of July and ending at approximately 30.8K by late September. The game’s weekly active users varied, peaking at nearly 104K at the start of July and remaining around the 97K mark by the end of the quarter.
The Archers 2: stick man game by BYV showed a steady revenue increase, reaching about $376 in mid-September. Weekly downloads started strong at around 23.2K but experienced a decline, settling at approximately 17.9K by the end of the quarter. Active users followed a similar pattern, beginning at around 83K and decreasing to about 68K by late September.
Stickman Legends Offline Games from Zitga saw a steady increase in weekly revenue, hitting a peak of around $294 in mid-September. Downloads grew significantly from a mere 114 at the start of July to about 7.1K in early September, then slightly declined to approximately 4.7K by the end of September. The game’s active users also saw significant growth, starting at around 2.2K and peaking at approximately 13.9K in mid-September before settling at about 10.9K by the end of the quarter.
Draw a Stickman: EPIC 2 by Hitcents.com, Inc. experienced a decline in weekly revenue, from around $223 at the start of the quarter to approximately $88 by the end of September. Weekly downloads fluctuated, starting at about 7.3K, peaking at 8.3K in late July, and then stabilizing around 6K by the end of September. Active users started at roughly 33.2K and showed a slight decline to about 28K by the end of the quarter.
Stickman Party: 4 Player Games from Maxim Krivokonev displayed relatively stable revenue, peaking at around $139 in mid-August. Downloads remained consistent, starting at approximately 36.5K and ending around 34.4K by the end of September. The game saw high active users, beginning at around 736K and maintaining numbers around 600K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.